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Tropico is like that one friend you have

PostPosted: Tue Feb 14, 2023 7:46 am
by rodeoneerer
Tropico is like that one friend you have - you know the one - who you see at regularly reoccurring events and don't speak much outside of that. Whenever you do manage to catch up with them, though, it's like you've never been apart.

The systems at work in Tropico are surprisingly deep, and having limited experience with the series, I did have some issues understanding at times why certain processes weren’t working as quickly or efficiently as I would have liked. Fortunately, for newer players, there is an extensive set of tutorials to take new and returning players through. These tutorials do a decent job of taking players through a lot of the core mechanics, however, there were still areas during my time with the main missions where things just didn’t seem to be working in the way that I had expected.

But I don't feel like I'm going through the motions. The challenge feels a little stiffer, not unreasonably so, but just enough that worrying about where the money's coming from and how to keep enough factions on side to get me through another election was a constant concern. It keeps me on my toes without actively blocking me from my expansion plans, instead of treating me like a slow-moving retiree who just wants to plop down sun-kissed shanty towns at their leisure.

Having several islands to work with is a major factor in what makes the game so busy, especially since the efficiency of your buildings and ultimately your whole operation depends on people and wares getting from A to B as quickly as possible. Opening a mine on a remote island effectively means setting up a tiny mining colony since people need to live close to their workplace or have the means to commute there as quickly as possible. If you cluster most of your job and entertainment opportunities in one place, you quickly run out of space, risk high pollution and essentially end up with London, and we can all agree that really no one wants that. Starting with the World Wars era, you can build bus hubs and bridges to ferry people where they need to go once you run out of living space right on capitalism's front lawn, an important step in growing your island empire.

Visuals aside, there are some other issues with this Switch port. For the most part, the game runs smoothly, however when moving between the different islands that make up the archipelago there can be noticeable frame rate slow down. This is slightly worse in handheld than in docked mode. Handheld is always my preferred method of playing on the Switch and the fact that performance does take a hit in this mode is worth noting. It doesn’t make the game unplayable, but it is less than optimal.

It is, very much, A Tropico Game, but it knows how to go big, how to feel like it's playing with the citybuilder big boys, instead of remaining in its safe soft play corner. There's plenty of stuff I'd change, especially tonally and in terms of international relationships, but I played it happily until I couldn't see straight. I'm left thinking it should have called itself Ultimate Tropico rather than the implied exhaustion of sticking at 6 at the end.

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