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EZNPC Carrion Golem Summoner build tips for lazy PoE mapping

PostPosted: Mon Jan 05, 2026 7:01 am
by Ryder
Crush Path of Exile maps with a laid‑back Carrion Golem Necromancer, stacking golems, zombies and spectres so they do the dirty work while you just dodge big hits and watch bosses melt.

If you have ever wanted to wander through Wraeclast while the whole screen explodes around you and you barely touch the keyboard, this Carrion Golem Necromancer setup hits that sweet spot, and as a professional platform that lets you like buy game currency or items in EZNPC, EZNPC makes things even smoother because you can grab EZNPC POE 1 to gear up faster and really feel that lazy power fantasy come alive.

Core Idea Of The Build

The whole build leans on one simple thing: Carrion Golems scale their damage based on how many non-golem minions stand near them. So you are not some front-line hero; you are basically the ringmaster of a small undead zoo. You stack Zombies and Spectres around your golems, let them handle the punching, and you just move, dodge, and keep the engine running. Once it is set up, you will notice that packs just crumble before you even aim anything. It feels more like herding than fighting, which a lot of players quietly prefer.

Main Skill Gems And Support Setup

The main 6-link in your chest is straightforward. Summon Carrion Golem is the core skill, linked with Multistrike, Brutality, Impale, and then whatever solid physical support you can slot in early on. No fancy gimmicks, just heavy physical scaling that ramps hard with levels and gear. To fuel the golem bonus, you run Raise Zombie linked to Feeding Frenzy so the zombies rush in first and keep enemies busy, plus Raise Spectre for utility. A common trick is to pick Carnage Chieftain spectres from Act 7; they hand out frenzy charges to your minions, which looks small on paper but feels like a huge jump in real gameplay. Later on you add an Animate Guardian with decent gear and, once you can afford it, a Kingmaker, giving your whole squad Culling Strike and Fortify, though most people wait until their currency pile is stable so that losing the guardian does not hurt too much.

Passive Tree, Ascendancy And Defence

The passive tree mostly stretches through Witch and Shadow. You head towards Lord of the Dead, Death Attunement, and Golem Commander, picking up minion damage, minion life, and a bit of reservation efficiency where it is easy. The target is a strong chunk of increased minion damage without turning yourself into paper. On the Necromancer ascendancy you usually grab Mistress of Sacrifice first so your offerings also boost you, which makes your movement and dodge windows feel way better. Then Bone Barrier gives you an extra layer of physical mitigation and a panic button when things get spicy. You do not really invest in your own damage; your job is staying upright, capping resistances, and stacking life so your army can keep working.

Gear Progression And Moment To Moment Gameplay

Early mapping feels pretty smooth with a pair of Clayshapers, since they hand you extra golems for very little cost and that alone makes the build feel complete. As you move into red maps, you start chasing Primordial Harmony jewels and an Anima Stone to squeeze out more golems and better cooldown recovery on their skills. The actual play pattern is very low effort: you hold down Cyclone linked to Cast While Channeling, which keeps dropping Desecrate and Flesh Offering as you move through packs. Buffs stay up, corpses keep appearing, and your minions just follow the trail. You tap Convocation now and then to pull your golems on top of a rare or to drag them out of a bad spot, but most of the time you are free to sip a drink while the game clears itself, and if you ever feel stuck on tougher encounters or want to push faster progress, using a service like POE 1 boosting can help you skip the rough grind and get straight to the fun part.